The Celestial Gods, forgers of the world, have long ago abandoned Erith to its own devices, allowing the mysterious Twelve Divines, also known as the Walking Gods, to gain a foothold of power in the world.  Tensions are escalating between the free lands of Arthadia and its neighbour across the sea, the Latverian Empire, while the Elves and the Dwarves have shut themselves off from the world.  Amongst all this, rumours of people with bizarre, unnatural powers are begining to arise.  Some call them hellbreed, others call them killcrops, but regardless they are despised and feared by all.  Lord Charles Xavier believes these abilities to be a gift from the absent Celestial Gods, and hopes he can foster acceptance for his people.  Over the years he has gathered an eclectic group of gifted young people to his home in Greymalkin, in the hopes of training them to go out into the world and spread the message of acceptance.  Meanwhile, Erik of Lenshire, who has dubbed himself Magnus, after the god of the forge, has gathered himself a similar group of likeminded people.  Unlike Charles though, Magnus believes the gifted of the world were chosen by the missing Celestial Gods to rule the world in their absence.  His Brotherhood will stop at nothing to subjugate the people of Erith.  These are the...
 
ISSUES
 
LORD CHARLES XAVIER
 
Lord of Greymalkin, Charles is a crippled Knight of the Crown.  A powerful telepath with strong connections throughout Erith, the man has opened the doors of his catsle to an eclectic group of gifted youngsters, including his stepdaughter Jean Grey.
Written by Mitch Crane


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SCOTT SUMMERSET

An orphaned squire driven from his adopted home when his abilities first manifested, young Scott has found a home in Greymalkin and a new patronage under Lord Xavier. While awkward upon joining the knights, his leadership skills are blossoming quickly.
 
 

LADY JEAN GREY

The stepdaughter to Lord Xavier, Jean has know a life of luxury, but also a life of tradgedy.  After first losing her father, then her mother and sisters, Jean felt alone in the world until her stepfather began accepting wards into Castle Greymalkin.  Though a powerful telepath and telikinetic, she often finds herself held back by her over protective stepfather.
 
 

H'NK M'KOY

Abondoned not long after birth, due to his his oversized limbs and apelike gait, the young man H'nk was found and raised by the native beast people of arthadia, the Toth'ra.  Eventually he went out into the world and discovered a love for alchemy before being accepted into the house of Xavier.
 
 

ORORO MONURU

Born and raised for much of her life in a strange exotic land accross the sea, Ororo was worshipped as a weather goddess until her village was nearly destroyed by a storm while she slept.  Thankfully she was saved by Lord Xavier, who brought her accross the seas to the strange continent of Parthoris.
 
 

LOGAN

A troubled and solitary man, little is known about Logan's past, even by Logan himself.  Considered little more than an animal by many, the ranger has been used as a tool by organisations such as the Black Talon and the Brotherhood for years, before eventually finding salvation with the Knights of Greymalkin.
 
 

KHERT WAGSTAFF

The most unusual of the Knights, but also the most pure of heart, young elf Khert was abandoned as a baby at a remote monastary.  Raised in a home full of love and faith, the young monk is equally as quick to say a prayer for his enemy as he is to strike them with his lightning fast staff.
 
 
 

 
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